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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_4221 / frame_76 / DoAction.as
Text File  |  2011-09-19  |  3KB  |  103 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 1919 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -1290 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 640)
  9.    {
  10.       if(eval("\x01") != 646)
  11.       {
  12.          if(eval("\x01") != 308)
  13.          {
  14.             if(eval("\x01") != 566)
  15.             {
  16.                if(eval("\x01") != 480)
  17.                {
  18.                   if(eval("\x01") != 521)
  19.                   {
  20.                      if(eval("\x01") == 537)
  21.                      {
  22.                         set("\x01",eval("\x01") + 29);
  23.                         break;
  24.                      }
  25.                      if(eval("\x01") == 513)
  26.                      {
  27.                         set("\x01",eval("\x01") + 8);
  28.                         continue;
  29.                         continue;
  30.                      }
  31.                      if(eval("\x01") == 323)
  32.                      {
  33.                         set("\x01",eval("\x01") + 214);
  34.                         if(function ┬º\x01\x02┬º()
  35.                         {
  36.                            return 1919 % 511 * 5;
  37.                         })
  38.                         {
  39.                            set("\x01",eval("\x01") + 29);
  40.                         }
  41.                         continue;
  42.                      }
  43.                      if(eval("\x01") != 881)
  44.                      {
  45.                         if(eval("\x01") != 203)
  46.                         {
  47.                            if(eval("\x01") == 720)
  48.                            {
  49.                               set("\x01",eval("\x01") - 450);
  50.                               _parent.Animate("idle");
  51.                               break;
  52.                            }
  53.                            if(eval("\x01") == 270)
  54.                            {
  55.                               set("\x01",eval("\x01") - 270);
  56.                               break;
  57.                            }
  58.                         }
  59.                         set("\x01",eval("\x01") + 517);
  60.                         if(function ┬º\x01\x02┬º()
  61.                         {
  62.                            return 1919 % 511 * 5;
  63.                         })
  64.                         {
  65.                            set("\x01",eval("\x01") + 0);
  66.                         }
  67.                      }
  68.                      set("\x01",eval("\x01") - 573);
  69.                   }
  70.                   set("\x01",eval("\x01") - 41);
  71.                   ┬º┬ºpush("\x0f");
  72.                   ┬º┬ºpush(1);
  73.                   continue;
  74.                }
  75.                set("\x01",eval("\x01") + 401);
  76.                var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  77.                {
  78.                   return 1919 % 511 * 5;
  79.                };
  80.                continue;
  81.             }
  82.             set("\x01",eval("\x01") - 45);
  83.             continue;
  84.             ┬º┬ºpush("\x0f");
  85.          }
  86.          set("\x01",eval("\x01") + 338);
  87.          ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  88.          {
  89.             return 1919 % 511 * 5;
  90.          }));
  91.          continue;
  92.       }
  93.       set("\x01",eval("\x01") - 443);
  94.       ┬º┬ºpush(!function ┬º\x01\x02┬º()
  95.       {
  96.          return 1919 % 511 * 5;
  97.       });
  98.       continue;
  99.    }
  100.    set("\x01",eval("\x01") - 317);
  101.    ┬º┬ºpush(true);
  102. }
  103.